Photo
Screenshot of our GDC demo!

Screenshot of our GDC demo!

Link

Our web site is up!!! You can  also like us on Facebook!!!

Text

Long Time…

Sorry about no recent posts  our team has been busy working a demo for GDC. We wanted to make sure we got ore audio in and that animations were to be place in. earlier in the week we added new music and art work made by Austin into our game. Seth has been working hard on fixing our GUI and menu systems, Kriz has been working on animation, I have been programming the new audio bits in and play testing, and Evan has been fixing up our sites and play testing. This demo we are sending to GDC is only about 5 levels long. We did this in hopes that new players will be able to beat the levels within 3 minutes. Fast and Entertaining was the goal of this demo!

Video

Here is very quick run through of our web player demo!

Photo
A level concept by Austin Light showing off the game level perspective.

A level concept by Austin Light showing off the game level perspective.

Text

2/16/2012

So sorry about my lack of posts lately been busy working on Broken! The game every day is getting better and we are trying to get it to a good enough quality to show off at GDC this year. We are trying to get our character sprites to animate before next week but we may not get all the art in time but they will be in as soon as Austin sends us them. I found alot of research on it since non of us worked on animation before in unity. Kriz is using my research to get Jim to walk around. Seth has been working on our new menu systems. Evan is working hard on trying new ways to get our game name out there. He is working on poster ideas, t-shirts, and other possible give aways. We started working on the idea of changing the game to have a dual shatter instead of a single shatter component instead of a single timer. This system will not be linear. Instead it work by how many walls you may move into. If one of the characters hits a wall his or her floor crack a little. After the floor cracks too much it will shatter and the character will fall through and it is game over. This is not final. We are going to play test and see what people think.

Photo
In game Jim by Austin

In game Jim by Austin

Photo
The Personalities! Once again done by Austin Light!

The Personalities! Once again done by Austin Light!

Text

2nd week so far…

In our first meeting this semester and of “Broken Spring Run” we agreed that player testing of mime and rebel showed us that players got bored very quickly due to the mime not having any challenge mechanic, that rebel wasn’t as interesting over time, and we plan on doing split personality puzzles and we needed a new mechanic to give more flavor to our puzzles. So we came up with two personalities that we were thinking of adding in this run through. The two personalities consist of a personality that could jump or teleport over certain walls to get  around and the other one would move around a pitch black level with only a small light source it carried that may run out. We also at these meetings came up with a shattering glass element that would be a more visual and thematic way of a timer, score system, and way of building tension for the player as they play with out the player needing to look at the sanity bar (our old timer/score system). We also have another artist, Austin Light, jumping on board to team up with Amanda. We are glad to have him. We are planning for our artist to bring a darker and more twisted look to our game. We also contacted the audio mercs to let them know we need more audio from them.

Then so far this week I created 25 levels. 5 basic starter levels for each personality. We have 5 at the moment but plan on cutting either jumpy or dark (using short hand names). I also was to build very very very simple levels for what be used for a GDC build. I constructed these levels the other day and made digital blue prints of them to show to Bill today. I am meeting with him on Thursdays at 3:00 to work with him on getting better progression and tension and release for “Broken”. The rest of the week I plan on working on another 20-25 levels for rough draft for the next set of levels. 

Text

Back on the web

Hey everyone I’m back on the internet! since I last posted unrelated to my work on “Broken” I moved into a new house and have no internet there till late Wednesday or Thursday. However as soon as I do get internet at my place I’ll be able to post some notes and scribbles I created over winter break for this semesters run of “broken”. Been working on new ideas for new personalities, new game mode, and newer more polished puzzles for the users. So I’m excited to be back and hope this semester runs smoothly!