Screenshot of our GDC demo!
Our web site is up!!! You can also like us on Facebook!!!
Sorry about no recent posts our team has been busy working a demo for GDC. We wanted to make sure we got ore audio in and that animations were to be place in. earlier in the week we added new music and art work made by Austin into our game. Seth has been working hard on fixing our GUI and menu systems, Kriz has been working on animation, I have been programming the new audio bits in and play testing, and Evan has been fixing up our sites and play testing. This demo we are sending to GDC is only about 5 levels long. We did this in hopes that new players will be able to beat the levels within 3 minutes. Fast and Entertaining was the goal of this demo!
A level concept by Austin Light showing off the game level perspective.
So sorry about my lack of posts lately been busy working on Broken! The game every day is getting better and we are trying to get it to a good enough quality to show off at GDC this year. We are trying to get our character sprites to animate before next week but we may not get all the art in time but they will be in as soon as Austin sends us them. I found alot of research on it since non of us worked on animation before in unity. Kriz is using my research to get Jim to walk around. Seth has been working on our new menu systems. Evan is working hard on trying new ways to get our game name out there. He is working on poster ideas, t-shirts, and other possible give aways. We started working on the idea of changing the game to have a dual shatter instead of a single shatter component instead of a single timer. This system will not be linear. Instead it work by how many walls you may move into. If one of the characters hits a wall his or her floor crack a little. After the floor cracks too much it will shatter and the character will fall through and it is game over. This is not final. We are going to play test and see what people think.
In game Jim by Austin
The Personalities! Once again done by Austin Light!
Been working hard on new levels with better tension and release flow. Just start the next round of the levels and hope to have them done for the 7th even though they don’t need to be done by then but I would love to have them sketched but and built so we can play test the progression. I also went back these last couple of days and revised some intro levels by adding in a collectable item that helps unlock more levels and helps get a better score at the end of levels. I also have been running our scrum sessions and everyone has been on task. There is only one problem we don’t have any days during the work week that we can meet besides Tuesdays and Wednesday so we have been running them through face book. It works just wish we could meet during weeks but classes prevent us from doing so.
New Concept art for Jim by Austin Light an artist who join us for this spring run of small team.